Geralt_of_Rivia: Hey, that's actually a good soundfont. Not quite as good as the old classic scc-1 but comes pretty close. Which is high praise for a free soundfont. Thanks for sharing. Maybe it depends on the games one tries, but I downloaded that soundfont and tried it with a couple of games (Tie Fighter intro music, Privateer intro music and flight music, and Dune 2), and frankly it sounded quite a bit poorer to me than e.g. Download all the best free soundfont 2 players and freeware SF2 VST stereo plugins. Hello, I have made a large soundfont for orchestra with realistic (mostly studio recorded) audio instead of generic MIDI. I then mixed those into the default soundfont, so that my good ones replace what they can, but the old MIDI for the ones I didn't have are still there. Chorium Rev A (or Timbres of Heaven). I even started suspecting does this soundfont lack e.g. The extra GS drumsets and such which some General MIDI games support, as sometimes the drums seemed to lack some ooomph. Anyway as said it may also depend on the games one tries, so one needs to try them themselves. My favorites still are Chorium Rev A and Timbres of Heaven (99% of the time using Chorium, but I admit ToH has potential to sound better depending on the game/MIDI file). Timppu: Hmmm. Maybe it depends on the games one tries, but I downloaded that soundfont and tried it with a couple of games (Tie Fighter intro music, Privateer intro music and flight music, and Dune 2), and frankly it sounded quite a bit poorer to me than e.g. Chorium Rev A (or Timbres of Heaven). I even started suspecting does this soundfont lack e.g. The extra GS drumsets and such which some General MIDI games support, as sometimes the drums seemed to lack some ooomph. Anyway as said it may also depend on the games one tries, so one needs to try them themselves. My favorites still are Chorium Rev A and Timbres of Heaven (99% of the time using Chorium, but I admit ToH has potential to sound better depending on the game/MIDI file). It always depends on the game. I tried the above soundfont with Duke3D and ROTT. To be honest I don't like Timbres or Chorium much. It's not that the instruments are bad by themselves but they are very badly balanced. There is always one or more instruments which sounds to low or too loud compared to the others. That's why my favorite is still the scc-1. It's hard to beat the soundfont most games were developed for after all. Timppu: Hmmm. Maybe it depends on the games one tries, but I downloaded that soundfont and tried it with a couple of games (Tie Fighter intro music, Privateer intro music and flight music, and Dune 2), and frankly it sounded quite a bit poorer to me than e.g. Chorium Rev A (or Timbres of Heaven). I even started suspecting does this soundfont lack e.g. The extra GS drumsets and such which some General MIDI games support, as sometimes the drums seemed to lack some ooomph. Anyway as said it may also depend on the games one tries, so one needs to try them themselves. My favorites still are Chorium Rev A and Timbres of Heaven (99% of the time using Chorium, but I admit ToH has potential to sound better depending on the game/MIDI file). Geralt_of_Rivia: It always depends on the game. I tried the above soundfont with Duke3D and ROTT. Yeah I keep testing certain games which I know to use the extended Sound Canvas features (in SCC-1/SC-55), like many Origin games (Privateer, Ultima 8, Wing Commander 3), Dune 2, Descent etc., because I also want to hear whether the said soundfont seems to support those features, like the extra drumsets. This soundfont sounded strikingly less impressive (than e.g. Chorium) especially in Privateer, which I personally consider as possibly the best sounding General MIDI game I've heard. That flight music, oh my god.
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